'Vertex shader'是英语词语,中文翻译为“顶点着色器”,它是图形学中的一个概念,用于处理三维模型中的顶点信息,决定其最终的渲染效果。
以下是含有“Vertex shader”这个词语的9个例句:
1. The vertex shader computes the orientation and size of each vertex of the 3D model.(顶点着色器计算3D模型每个顶点的方向和大小。)
2. In computer graphics, the vertex shader is a program that processes each vertex in a polygon.(在计算机图形学中,顶点着色器是一个程序,处理多边形中的每个顶点。)
3. A vertex shader is used to manipulate the properties of 3D geometry at the vertex level.(顶点着色器用于在顶点级别上操纵3D几何体的属性。)
4. The vertex shader determines the final position of each vertex in a 3D scene.(顶点着色器确定3D场景中每个顶点的最终位置。)
5. The vertex shader can be used to modify the texture coordinates of each vertex in a 3D model.(顶点着色器可以用于修改3D模型中每个顶点的纹理坐标。)
6. The vertex shader is an essential component of modern graphics pipelines.(顶点着色器是现代图形管线的重要组成部分。)
7. A vertex shader can alter the lighting of a 3D model by changing its vertex normals.(顶点着色器可以通过改变顶点法线来改变3D模型的光照效果。)
8. The vertex shader is responsible for transforming 3D coordinates into 2D screen space.(顶点着色器负责将3D坐标转换为2D屏幕空间。)
9. The vertex shader can be used to smoothly animate the movement of objects in a 3D scene.(顶点着色器可以用于平滑地动画化3D场景中物体的移动。)
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