Octree是英语单词,中文翻译为八叉树。它是一种常用于计算机图形学、计算机视觉、物理模拟等领域的数据结构,用于将三维空间分割成八个子区域,并递归地将每个子区域再次分割,以表示复杂的三维物体。
以下是9个含有Octree的例句:
1. This algorithm uses an octree data structure to efficiently represent and query the 3D environment.(该算法使用八叉树数据结构来高效地表示和查询3D环境。)
2. Octree is widely used in computer graphics for efficient rendering and collision detection.(八叉树在计算机图形学中被广泛应用于高效渲染和碰撞检测。)
3. A typical octree has a depth of 5 to 10 levels, depending on the complexity of the scene.(典型的八叉树深度为5到10层,取决于场景的复杂程度。)
4. The octree traversal algorithm recursively visits each node and performs certain operations.(八叉树遍历算法递归地访问每个节点并执行某些操作。)
5. One disadvantage of octree is that it may become unbalanced and inefficient when the objects are not uniformly distributed in space.(八叉树的一个缺点是,当物体在空间中不均匀分布时,它可能会变得不平衡和低效。)
6. Octree compression can significantly reduce the memory footprint of 3D models while preserving their visual quality.(八叉树压缩可以显著减少3D模型的内存占用,同时保持其视觉质量。)
7. The octree-based collision detection algorithm can accurately determine whether two objects intersect in 3D space.(基于八叉树的碰撞检测算法可以准确地确定两个对象是否在3D空间中相交。)
8. Octree subdivision can be used to generate LODs (level of detail) of a 3D model for efficient rendering at different distances.(八叉树细分可以用于生成3D模型的LOD(细节层次)以在不同距离下进行高效渲染。)
9. Octree is a fundamental data structure in voxel-based game engines such as Minecraft.(八叉树是基于voxel的游戏引擎(如Minecraft)中的基础数据结构。)
评论列表